Godot Version
4.4.stable
Question
So I updated my project from 4.3 to 4.4, but I found that the material’s normal map does not work as before: It becomes shallower and less noticeable.
How can I revert it to 4.3 visuals?
4.4.stable
So I updated my project from 4.3 to 4.4, but I found that the material’s normal map does not work as before: It becomes shallower and less noticeable.
Solved: Turn off Force vertex shading
.
This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.