I turn off gravity, setting initial velocity (both min and max) to 30, spread to 180, explosiveness to 1 but instead of ring, I’m getting something like that:
I’m sure I’m missing something, but I checked all other values - they have zeros. Is there any random parameter I’m missing?
Yea, I saw this video, it’s definitely useful, but it doesn’t answer my question, I still can’t understand. The mask (sprite) is not the case here, since I need an explosion, as in the documentation I linked. Theoretically it should work with my settings, but something is still wrong.
I’m not sure how can I share .tscn file here, it says I can only upload pictures. I dropped it at GDrive, hope it is not forbidden: spell_ring_explosion.tscn - Google Drive
It seems that my settings were okay, but the problem was in version. Just found a GitHub bag report that exposiveness is working incorrectly in 4.2. Moving project to 4.3 helped.