Not able to create a tight ring out of particles

Godot Version

4.2

Question

Hey folks, can anyone help me with the particles? I am trying to create a ring out of particles (like here in ‘Explosiveness’ - 2D particle systems — Godot Engine (stable) documentation in English).

I turn off gravity, setting initial velocity (both min and max) to 30, spread to 180, explosiveness to 1 but instead of ring, I’m getting something like that:

image

I’m sure I’m missing something, but I checked all other values - they have zeros. Is there any random parameter I’m missing?

Thanks a lot in advance.

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HI. You need this channel:

It’s ULTIMATE.

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Yea, I saw this video, it’s definitely useful, but it doesn’t answer my question, I still can’t understand. The mask (sprite) is not the case here, since I need an explosion, as in the documentation I linked. Theoretically it should work with my settings, but something is still wrong.

Could you paste the particle scene .tscn file? That would help to understand exactly what all the settings are, as what you described works for me.

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I’m not sure how can I share .tscn file here, it says I can only upload pictures. I dropped it at GDrive, hope it is not forbidden: spell_ring_explosion.tscn - Google Drive

The scale provided is strange, but it works for me again. maybe a texture will help or upgrading to 4.3? Does it look better as a CPU particle?

2024-10-07-015939_475x367_scrot

So I found a video - https://www.youtube.com/watch?v=KgQTysO3AO8

The settings in this video are exactly the same as mine, but output is extremely different.

Yeah, probably I have to move my project to 4.3…

Take this and be happy:


Nice explosion with ring

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Lots of good things with 4.3! :upside_down_face:

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Thanks @gertkeno and @GorevAndrew

It seems that my settings were okay, but the problem was in version. Just found a GitHub bag report that exposiveness is working incorrectly in 4.2. Moving project to 4.3 helped.

Thanks! Solved!

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