Not big, but important to fix problems with GDTIM

Godot Version

Godot Engine 4.2.1

Question

I am using GDTIM(GodotTouchInputManager)
I have added this script to move my character x+ and x- using finger drags on phone, left and right according to the context. Script below is test script to try how it works(not working). When i am swiping up like i have to according to README in plugin files, this have to work perfectly, considering the script isn’t very complicated, but that only making game crash, and output “Invalid get index ‘releative’ (on base: ‘InputEventAction (InputEventSingleScreenSwipe)’).”. I left the script at the bottom, so whoever is not difficult to deal with such problems, please help me. This is Character body 2D

#swipe script
func _input(e):
if e is InputEventSingleScreenDrag:
if !swiped:
if e.releative.y < - 10:
print(‘UP’)
swiped = true

And a full script if problem is not in this piece of code:

extends CharacterBody3D

@onready var animation_player = $AnimationPlayer
@onready var armature = $Armature

const SPEED = 30.0
const JUMP_VELOCITY = 0
const CONST_SPEED = 100
const LERP_VAL = .15

Get the gravity from the project settings to be synced with RigidBody nodes.

var gravity = ProjectSettings.get_setting(“physics/3d/default_gravity”)
var swiped = false

#swipe script
func _input(e):
if e is InputEventSingleScreenDrag:
if !swiped:
if e.releative.y < - 10:
print(‘UP’)
swiped = true

#move speed
func _physics_process(delta):
translate(Vector3(0, 0, 0.4))

Thanks

Have you tried reaching out to the asset builder?