Godot 4.3
When I try to move my player left and right, the character will move a little bit to the side I want, but then will just stop moving until I press the key again. If I remove the else: command, I just slide without being able to stop.
Here is the code;
extends CharacterBody2D
var speed = 300
var jump_height = -300
var gravity = 1.3
func _physics_process(delta: float) → void:
# Add the gravity.
if not is_on_floor(): # tells if on floor
velocity += get_gravity() * delta * gravity # makes you go down
jumping
if Input.is_action_just_pressed("jump") and is_on_floor():
velocity.y = jump_height
movement
if Input.is_action_just_pressed("left"):
velocity.x = speed * -1
elif Input.is_action_just_pressed("right"):
velocity.x = speed
else:
Input.is_action_just_released("left") or Input.is_action_just_released("right")
velocity.x = speed * 0
move_and_slide()