NumDot: Tensor Math and Scientific Computation

Hi :wave: I made a NumPy-like library for tensor math that can be used from GDScript and C#. It’s called NumDot, and you can find it here: https://numdot.readthedocs.io/

Currently, after a few weeks of hard work, I’m starting to involve more testers, to get it out of beta. If you’re interested in fast, easy to write vector math for Godot, I’d be grateful for any kind of involvement!
You can find the repository here.
You can also join the project’s community on Discord here.

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I just made an account to say how incredible this library already is. I was consigned to writing vector transformations logic myself using C++ libraries for my current project, which requires complex math over large noise vectors for continuous terrain generation. This saved me dozens of hours at a minimum. Surprised this doesn’t have more momentum, but I’m sure it’s just a matter of time!

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Dude, that’s incredible!
Thank you!

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That’s very nice of you to say, I appreciate it! :smiling_face: