Object lighting

Godot Version

4.2 stable

Question


Any ideas on how to roughly replicate this lighting in Godot? I did this in blender using just 3 area lights with different colors and intensities. It was done in Cycles so I don’t expect it to look exactly the same (ignore the black areas, I don’t know how to solve those). I tried playing around with the world environment and different spot light settings, but the result is not even close…