Object/Sprite distorted when rotating

Godot Version

4.2.2

Question

Hey guys!
I am making a top - down 2D game.
When I rotate my character, this means the Characterbody2D or the Sprite2D within, the acutal Sprite gets distorted(see screenshots).
What can I do to prevent this?

Best regards,
Tim.

Rotation 90°

Rotation 0°
{B555ABA3-04B5-4E57-AADE-234EF43ECB09}

Is the sprite’s parent scaled in any way?

No, its scale is set to 1,1