Objects are see through with blue edges

Godot Version

Godot 4.3

Question

Okay so I just wrote a few paragraphs of descriptions and accidentally deleted all of it trying to upload a proper screen shot. . So let me recap.

Im new to Godot, and I was giving it a try right? I was following a simple tutorial about basic object creation with a Static 3D, Collision Shape 3D, and a Mesh, to make a floor. Simple right? It was working fine, things were coming together.

However upon making further objects, I ran into an issue where all objects are no longer the default grey, but instead see through with light blue edges.

Im not sure if I entered a debug view or something?

This problem has persisted over the course of multiple new projects, deletions, and “reinstalls”. I even deleted the AppData in my roaming, and Godot at the same time figuring that would reset everything.

Oh boy was I wrong! HA!

A screenshot speaks a thousand words, and hopefully I wont delete my whole post this time adding it hahaha.

------------So just to clarify!
Id like to find out what feature this is and disable it so I can see my objects in the normal default greyish color again.

Well never mind! It turns out I needed to do the most basic task of give the MeshInstance3d …

A FRIGGIN MESH!!! WOAH!!!

This took me all day but I solved it.
I guess Ill leave this here for anyone else that might have a problem at step one haha.

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