Objects produced at Run-Time?

Godot Version

4.2.2

Question

Forgive the newbieness of the question. But in Unity you tell tell what exactly objects are being produced/spawned during the run-time execution of the game. Now is this possible to do the same during run-time in the Godot engine?

I am trying to load up the correct level and while it seems to be working with one only level - however, I need to be able to tell whether it is working correctly or whether the level has been double loaded. Something I just can’t tell by looking.

Thankyou and Regards.

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There’s a new Remote tab in the Scene dock when you run your game. Clicking this will give you access to the running application’s scene tree and lets you modify it from within the editor (see docs).

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Thankyou! That’s exactly what I was looking for :sunglasses:.

Regards.

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