Godot Version
4.2.2
Question
Forgive the newbieness of the question. But in Unity you tell tell what exactly objects are being produced/spawned during the run-time execution of the game. Now is this possible to do the same during run-time in the Godot engine?
I am trying to load up the correct level and while it seems to be working with one only level - however, I need to be able to tell whether it is working correctly or whether the level has been double loaded. Something I just can’t tell by looking.
Thankyou and Regards.