Occluder issue in 3d

Godot Version

4.4/4.5

Question

hi, im kind of multi tasking and ive remembered a problem. Just wondering how to handle stepping inside an occlusion volume - the occluder is set up inside a building, whenni walk through the door i see everything on the inside, but when i look through the door everything outside vanishes. This is the intended behaviour when standing outside, i would also like to not render most of the outside world when standing inside. Is there a good way of creating an occluder exclusion zone? Id like to keep using simple boxes for occluders.

Ok i can hide the occluder when i walk inside and then show a cutout occluder using an area box and a signal.

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