Godot Version
4.6
Question
I have a Ground (StaticBody3D) with a MeshInstance3D and a CollisionShape3D inside.
Then I have a Torch model with an Omnilight3D.
In my scene, there are about 30 Torches, and they take turns in working for some reason.
If I move the Ground up and down on Y, almost all Torches light up the Ground. But only in the editor, the play mode stays the same. Only a few torches light up. See screenshots.
I am going crazy, I tried changing rendering settings and checked to confirm all Torches are the exact same, as I just duplicated them. If I take a working torch and move it somewhere else, it stops working, but when I undo the move, it still isn’t working until I restart Godot or move the Ground up and down.
This only happens if the Ground, other elements work and are being lit up properly. For example the road.
Extremely strange behavior, any ideas?
Best,
Bogdan



