Godot Version
4.5.1 Stable Mono
Question
I am using a port of Qodot called Func_Godot to make maps with Trenchbroom. I made this hallway map with some rooms and added OmniLight3Ds throughout to make it a bit more atmospheric. Some lights work fine while others have this weird flickering when I move my camera both in the editor and in-game.
If I have only 1 OmniLight in the scene the flickering stops in-game but is still there in the editor.
Refer to this Reddit post to see the video showing the flickering.
Things I have already tried:
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Tweaking the settings of the omni lights
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Changing rendering modes
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Tried to bake the lights but the meshes from func_godot have no lightmapping support for some reason so i get a warning
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Changing world environment settings
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Adding the lights through the editor instead of Trenchbroom and vice verca.
Any help would be appreciated!