Godot Version
4.3.stable.mono.official
Question
I’m pretty new to both programming and Godot. I’m trying to make a character that only moves when the jump key is being pressed. Direction can be chosen with A or D.
My current problem is that it will keep moving when the character lands after moving to one side. I’m not sure how to set the velocity to 0 after the character lands.
Here is the code I have so far:
func _physics_process(delta: float) -> void:
# Add the gravity.
if not is_on_floor():
velocity += get_gravity() * delta
# Handle jump.
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
velocity.y = JUMP_VELOCITY
var direction := Input.get_axis("ui_left", "ui_right")
if direction:
velocity.x = direction * SPEED
else:
velocity.x = move_toward(velocity.x, 0, SPEED)
move_and_slide()