Godot Version:
4.6
Question:
Hello! How do I get my imported model to look like how it does in Blender? I’ve adjusted all the UV maps and checked that all the normals are facing the right way, but only three limbs (both legs + left arm) are missing a texture.
All the limbs are a duplicate (with shift + D) of the right arm (the only one with a texture), and I made each limb a single user.
How it looks in Blender:
The whole image + UVs for the model (all the squares in the bottom and side grey area are for the arms) (I apologize for the horrible UVs the limbs are supposed to be a solid colour)
How it looks in Godot:
I genuinely slammed my table to this, it’s just so annoying. I’ve already re-imported this model many times while adjusting it in Blender each time, and all the results where the exact same as how it looks in Godot currently.
Thanks!
~ Spykra


