Only three parts of a model not having a texture

Godot Version:

4.6

Question:

Hello! How do I get my imported model to look like how it does in Blender? I’ve adjusted all the UV maps and checked that all the normals are facing the right way, but only three limbs (both legs + left arm) are missing a texture.
All the limbs are a duplicate (with shift + D) of the right arm (the only one with a texture), and I made each limb a single user.

How it looks in Blender:

The whole image + UVs for the model (all the squares in the bottom and side grey area are for the arms) (I apologize for the horrible UVs the limbs are supposed to be a solid colour)

How it looks in Godot:

I genuinely slammed my table to this, it’s just so annoying. I’ve already re-imported this model many times while adjusting it in Blender each time, and all the results where the exact same as how it looks in Godot currently.

Thanks!

~ Spykra

Hi, even when you could try to import it straight from Blender, you should create Materials in Godot and apply them to your model allowing you more flexibility.
In Godot, you can check in the Import dialog the Materials required from the model.

If you instantiate the model, you can set the materials in the Override section allowing you to have multiple instances with different colors or in your case faces applied.

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What happens when you reimport back into Blender?

Can you post the blend file?

This worked, thank you so much!

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Be curious about the cause of this and try to find it because this shouldn’t be normally happening.