I was testing materials of my material node editor in vfxparlor.com and I made a game prototyp along the way, a casual cozzy planetary chase and catch prototype in godot, would you like me to finish it and publish it? 
https://www.youtube.com/watch?v=H2tz07CJrAw
Play the prototype at: Super catcher prototype by VFX Parlor
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New portal interplanetary system: https://youtu.be/SUxHF3wHPQ4
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Really lovely environment! I think game mechanically it would be good to have some physical features on the ‘planets’, so they’re not just a flat wrapping surface - otherwise there’s not much point to choosing one direction over another. What do you have in mind for the gameplay?
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The idea was just a kid catching insects, like asian idea of catching insects, a simple game, just one level with good models and gameplay, beat the score and keep getting seconds to achieve it.
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