OpenXR initialization bug with steamVR

Godot Version

4.5.1

Question

OpenXR won’t initialize specifically with SteamVR, how might I fix this?

I’ve searched far and wide, read about every source on this error, but I still get it. When trying to run a project in OpenXR, it loads for a long time, before saying “Connection impossible to the game process” and throwing an error message, “OpenXR was requested but failed to initialize.”

I’ve tried just about everything - making sure SteamVR is set as the OpenXR runtime, consulting AI, browsing about every site with anything related to this topic, but I’ve found no solution. Sure, I could just use meta quest link, but I uninstalled it since it’s spyware and I do not want to reinstall it.