I’m following guide for Godot RPG from GameDev.tv - originally is for 4.2.2 but I found a few interesting hurdles but also not many solutions for now .
First is FPS performance , I have turned off all shadows , bring shadow filter to fastest , set
Engine.max_fps = 60
but made nearly no difference as still do about 50 fps at the most .
For example in TPS Demo it had no problem to hit 60fps even in scene with 1m primitives , so essentially this will be some other problem related to code .
What is even more interesting is I tried to run it on my potato Window Laptop ( i7-7th 7500u - HD620 , 8GB Ram ( 4GB sharable with GPU) ) , it run 4-5fps through 4.2.2 ,4.4.1, 4.5 version with also showing this info in viewport "strong textView Frame Time " ticked .
On my Mac ( M2 Max - 32GB ) it show in 4.2.2 in around “50-60 FPS” , but 4.4.1 and 4.5 shows
Project is located - GameDev.tv / Godot RPG / Godot RPG · GitLab , if anyone with different hardware can test it and let me know how to make it run smoother as I believe its not very detail loaded game , but makes GPU works so hard .
So here is solution works for me in optimisation of FPS , it works 60 fps stable on window setting , with Mac its interesting as its actually half but apps detects window size as twice value -