Optimising a program for errors

so i just started wondering , how many errors could you get if you specifically optimised a program for errors , and what would that program look like?

my record is 10000 but that was another project that i just spawned a lot of something in that had an error

idk but you could put the error in something that was called every frame like _process

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Make an object that, when instantiated, instantiates two more copies of itself before pushing an error.