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Sorry that this question is not tightly related to Godot, It just got banned from blender help forum too
Does anyone know what components of 3d model are most responsible for its size in Kb ? For example : I have a model with mesh 2000 polygons in total, divided into 14 separate objects , 35 bones, 7 animations for all bones rot-scale with 4 keyframes each, mesh is parented to bones by vertex groups, 3 materials, no textures, 2 shape keys.
Whole model weights 3000Kb. I wish to have hundreds of models like these in my project, so I need to know, what should I optimize first and foremost. Maybe I could make some component shared by all models.
I read somewhere, that it is always worth to join whole mesh into one object. Why is that ? It seems to affect size in small way. Are there other benefits ?
Can anyone elaborate a bit on this topic please ?