Hi all,
I’ve been working on a browser game built with Godot 4.4 and I’m struggling with performance when exporting to WebAssembly. Even simple scenes stutter on mobile browsers. I’ve tried tweaking compression and CanvasItem settings, but FPS still drops.
I’m exploring whether using AI Website optimization tools—like automated image and asset compression or script bundling—could help. Has anyone tried integrating AI driven build pipelines (e.g., TensorFlow based minifiers) before export? I’m curious how much overhead they add versus the gains.
So far I’ve tested:
• Adjusting LZ4 compression levels
• Reducing texture resolution
• Switching physics to deterministic mode
Would love guidance: should I integrate AI powered asset pipelines before export, or are there settings I’m missing in the engine? Any benchmark results or community scripts/plugins would be super helpful!
Thanks in advance!