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Asked By | lettucing |
so i have light2ds
all values are default (except mode which is set to mix) and shadows are off
yet, when i place too many of them (~10) my fps drop heavily
with no lights
with 10 of them
how can i make it so this doesn’t happen/so that it has a lesser impact on the fps
dynamic lights are very resource intensive specially in godot 3 (in godot 4 this has been reworked iirc)
your best bet would be to reduce the number of dynamic lights you have, or have a baked lightmap instead
seeing your screenshots I would drop lights altogether and use shaders instead
MEDBVLL | 2022-07-29 12:06
Baked lightmaps are only available in 3D, not 2D.
Calinou | 2022-07-30 23:44