Godot Version
v4.4.stable.official
Question
Hi all! I’m facing a small issue with my menus. I’m working on a pixel art game and I’m using themes to cusomize the ui controls.
One of the thing’s I’m using is OptionButtons, and I using textures for the radio buttons and the panel within it.
What I’m facing is that the textures seem to be using a Linear filter instead of the Nearest filter I set as default on my project settings.
What I’ve seen is that the PopupMenu that the OptionButton generates seems to have the Linear filter set as the Viewport.canvas_item_default_texture_filter.
And when I set it to Nearest then it works properly
Is there any project setting I’m missing or it’s not available and I have to go and set it in a script?
Thanks in advance