Hello everyone! What’s good?
I’m making a 3D game about farming. Currently as you see in the video, the game is in super early stage of the development. This video shows the camera that you can control to navigate in the world and see things. Right now there is only orange tree. I have to add other trees and also some other plants. You can click on the tree and the view changes. After that you have to click on each juicy orange to grab them. Also the tree camera is rotatable.
So yeah, more will come to this game and i’ll show y’all the progress here!
6 Likes
The tree looks unhealthy xD
If you mean amount of oranges on the tree, i manually put oranges on the tree. Currently there’s no plant grow system. Each orange is grabable when you click on it. So i can’t use multi mesh instance to put oranges on trees. Because this node makes for example 10 oranges to one object. But i want make a game that you have to click on each fruit or any other plant to grab it. So i have to make a spawner system that put initial fruit nodes on trees. Also this game needs a time manager that handles the days, months or even years. In this way, plants can grow. ![]()
1 Like
I meant the polygons in the tree.that looks very unnatural,I know that’s very early stage of the game soo not a prob.I was just kidding ![]()