Orangiland - A 3D Game about Grabbing Oranges (Released!)

Hello everyone! What’s good?
I’m making a 3D game about farming. Currently as you see in the video, the game is in super early stage of the development. This video shows the camera that you can control to navigate in the world and see things. Right now there is only orange tree. I have to add other trees and also some other plants. You can click on the tree and the view changes. After that you have to click on each juicy orange to grab them. Also the tree camera is rotatable.
So yeah, more will come to this game and i’ll show y’all the progress here!

edit: I changed the game’s design and reduced the scope of the game. Now the game released:

Note: You can play this game on your browser, but graphics might be lower compared to the windows version. Also web version doesn’t have hover effect for objects. So Windows Version is recommended.

The game is completed and there isn’t any plan to expand it.

7 Likes

The tree looks unhealthy xD

If you mean amount of oranges on the tree, i manually put oranges on the tree. Currently there’s no plant grow system. Each orange is grabable when you click on it. So i can’t use multi mesh instance to put oranges on trees. Because this node makes for example 10 oranges to one object. But i want make a game that you have to click on each fruit or any other plant to grab it. So i have to make a spawner system that put initial fruit nodes on trees. Also this game needs a time manager that handles the days, months or even years. In this way, plants can grow. :slightly_smiling_face:

1 Like

I meant the polygons in the tree.that looks very unnatural,I know that’s very early stage of the game soo not a prob.I was just kidding :smiley:

Hello again! :tangerine:
I made some progress for the game.

  • Trees are now placeable on the ground, base on height.
  • New tree look! :deciduous_tree: Now it looks healthier. :grinning_face:
    – The problem wasn’t the polygons. It was the texture. I simply solved it with only one click. Just turned on triplanar in the UV1 section of the material.
  • Some value adjustment for camera movement speed, positions and etc.
  • Also some bugs related to the plant placer fixed!

This is just the start. More will come. So stay tuned!! :slightly_smiling_face:

Here’s the video:

6 Likes

let’s gooooooo

I’m working on some huge updates! Can’t wait to share it with y’all!!
:leafless_tree: :deciduous_tree: :tangerine:

2 Likes

looking good so far!

Thanks!!
Stay tuned for some cool updates!!! :slightly_smiling_face:

1 Like

ohhh yeah. i implemented the growth system. now im doing one more stuff then boom i’ll show it to y’all. i also want to make and put series of videos about my game in my youtube channel!

1 Like

I’m making a video about the progress i’ve made.

1 Like

Devlogs?

Kinda. But i wanna do it in a unique way. Not like normal devlogs.

1 Like

After about 3 weeks, here’s my progress:

  • growth system :deciduous_tree: :tangerine:(a system that can be used for all kind of plants! thank to export feature)
  • placer now has a snappy movement
  • time manager :three_o_clock:
  • tree and world camera can go up and down with mouse scroll :movie_camera: :computer_mouse:
  • basic resource manager for amounts like for oranges :package: :inbox_tray:
  • placing limit and some improvements for its color changing :green_heart: :heart: (each plants has a space that you can’t place another thing in it)
  • fruits and trees now clickable with the mouse and finally not based on area3D’s rotation and detection!
  • some bug fixes such as oranges not clickable when colliding with other collisions and other trees switchable when already clicked on one
  • Edit: now every tree has unique look!

Second Edit: Music that is in the video is not in the game. It’s just my music for the video.

More updates coming soon.

THE VIDEO:

2 Likes

Tell me if you have any suggestions and features for the game.

1 Like

Godot plush grows instead of orange if you name yourself GodotUser

Good job on the progress so far!
I would say the game needs some overarching goal. Even just a score of how many oranges you collected or how much money your earned displayed in the corner would positively change the dynamic.
And I have to say I don’t like the music - doesn’t fit the chill vibe of the game.

ohh fun idea! thanks :green_heart:

1 Like

I appreciate your feedback so much :green_heart:
Good point! this game has to have a main and fun goal.
I’ve added a basic resource system(im gonna improve it over time) that reads the fruit amounts. I have to add UI to show it.

These are my next tasks:

  • override a color or something on tree and fruits when mouse entered
  • Unit(money) system
  • Day & Night cycle
  • start working on terrain

My long term goals:

  • more types of plants
  • a factory for selling
  • an economy system that you can trade with npcs(might not visible)
  • animal keeping and use their dairy products for selling and etc…
  • seasons
  • and much more that i have to use my brain more to figure them out

Sorry about the music :sweat_smile:. But this is not the game’s audio. My game current doesn’t have any sound file. This music i created for my video. I wanna improve myself making music :musical_notes:

Thanks again for your suggestion :green_heart:. I would definitely make my game more dynamic and fun.

2 Likes

hey,I would suggest for you to go with the art style of Risker,simple and lowpoly

1 Like