Was curious about visual scripting so i decided to try orchestrator, everything was going pretty good until i came up to this bug. So basically i have a prefab that’s a StaticBody and i have an Area2D on it, when i try to connect the on body entered event or really any other event, the node for that event does not show up in orchestrator, any ideas ?
Never used it, but I looked it up. Here’s the GitHub page: GitHub - CraterCrash/godot-orchestrator: Orchestrator: Unleashing Creativity with Visual Scripting It looks like they haven’t updated it since July 5th, and since 4.5 came out last week, you might try using Godot 4.4.1. It is also unlikely that anyone on this forum has used it. (I may be wrong, in which case hopefully someone will help you out.) This is a relatively small community. (Though it’s been growing lately.)
If I were you, I’d click on the link above, scroll to the Community section at the bottom and check out the Mastodon and Discord links where you will likely find someone who knows how to use it and can answer your question quickly.
Hey thanks for the reply. I’ve talked with the people on their discord an apparently the latest godot version 4.5 broke a lot of extensions so it’s not even their fault. Hopefully it gets fixed with version 4.5.1 and I’ll just be using 4.4 until then. Thanks