Organizing CollisionShapes under a Rigidbody

Godot Version

4.4

Question

Is there a way to get my rigidbody collision boxes more organized? It seems they must be attached to the root node of the rigidbody else the body can’t detect them:

This works:

  • Rigidbody
    • CollisionShape
    • CollisionShape

This doesn’t work but is basically what I want:

  • Rigidbody
    • Node3d (for node organization)
      • CollisionShape
      • CollisionShape

Any suggestions?

No, not yet. There’s a proposal and a PR already opened for this though.

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