Godot Version
4.4
Question
Is there a way to get my rigidbody collision boxes more organized? It seems they must be attached to the root node of the rigidbody else the body can’t detect them:
This works:
- Rigidbody
-
- CollisionShape
-
- CollisionShape
This doesn’t work but is basically what I want:
- Rigidbody
-
- Node3d (for node organization)
-
-
- CollisionShape
-
-
-
- CollisionShape
-
Any suggestions?