Overlap bone animations

Godot Version

Godot 4

Question

Is there a way to overlap two bone animations in godot? Im thinking like having a human rig having an animation of its left arm patting its head and an animation of its right arm rubbing its tummy

Or like an animation of the legs running and an animation of the body holding a gun/holding a sword

Hi bannanaking3!

What you describe sounds more than feasible. Check for example this guy’s Godot animations on Youtube. :four_leaf_clover: