Godot Version
4.2.2 (cfg file is implemented from 3.0 and above)
Question
How do I set the important project settings for all current and future Godot projects in 3.0, all they way to 4.2.2 and beyond (as long this file is supported)
Why?
I get those onnoying blend file import errors, or other paths missing, and project hangs. Just happens. I try to avoid that now, by setting the paths by default.
Doc about cfg file:
I need to add into the file:
bool filesystem/import/blender/enabled = true
bool filesystem/import/fbx2gltf/enabled = true
Above and it’s paths where they are need to be specified.
Is that also possible in the cfg file, if so, how?
If someone can give me a pointer how to write this cfg, that would be prime.