Override.cfg for all projects - How?

Godot Version

4.2.2 (cfg file is implemented from 3.0 and above)

Question

How do I set the important project settings for all current and future Godot projects in 3.0, all they way to 4.2.2 and beyond (as long this file is supported)

Why?
I get those onnoying blend file import errors, or other paths missing, and project hangs. Just happens. I try to avoid that now, by setting the paths by default.

Doc about cfg file:

I need to add into the file:
bool filesystem/import/blender/enabled = true
bool filesystem/import/fbx2gltf/enabled = true

Above and it’s paths where they are need to be specified.
Is that also possible in the cfg file, if so, how?
If someone can give me a pointer how to write this cfg, that would be prime.

Im pretty sure the editor settings, different to project settings, get saved in the appdata and persist across projects. I.e. you should only need to set once. Unless you upgrade to a new version of Godot.

This doc shows the editor setting paths