Parallax Mirroring with rotated sprites

Godot Version

Godot 4.3

Question

I am trying to create a parallax background and some of my sprites are rotated. When these sprites are then mirrored, they are mirrored 3360 pixels (My mirroring value) but in the rotation axis so it doesnt align in the next mirrored section with other sprites. If there is a way to fix this that would be amazing. (Ive attached a screenshot to help explain)

2 Likes

I found out this is a thing with the current version of Godot: it’s probably related to this issue. Download the dev version, it’s fixed there.