Parallax2D stops rendering past a certain point in Godot 4

Godot Version

Godot 4.4 Stable

Question

My Parallax2D works correctly at the beginning, but when the Camera2D reaches a certain world position, the parallax layer suddenly disappears.


Don’t use the ParallaxBackground node as it’s been deprecated.

Check the documentation page to correctly setup your parallax layers:

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