Godot Version
godot 4.3
Question
I created a GPUParticle3D in the Godot engine.
The particles are designed to emit flames, with a simple circular particle being emitted in one direction, implemented as a spaceship engine effect.
However, there’s a problem: when the spaceship is significantly scaled up or down, the GPUParticle3D node, which is a child of the spaceship, experiences severe distortion in the appearance of the flames.
I’m wondering if there’s a way to make it unaffected by scaling adjustments.