Godot Version
4.2.1
Question
When passing data to other peers you should not pass objects, in my case i work around it, by referecing the needed objects inside array or dictionary, like: {node.name: "key"} #node.name is a string
And passing it to the needed peer. But the problem is, its still a String you cant reference any nodes with it in that state.
My question:
Is there a way to convert Strings to make referencing possible?
Or are there other solutions with array/dicts?