Godot 4.3 .Net
I’m currently toying around with Godot for a bit, I am a software dev by day (c++) and I am having some trouble adjusting my thought process to Godot/C#.
Currently I am trying to have my UI Update once I instantiate the Scene “DJsHundeFriedhof”, it’s supposed to be a builing and for now it’s supposed to update my UI once every second in order to “increase” my ressources.
My “RessourceMenu” consits of a Controll node wich contains 2 Labels.
It’s part of my “GameCore” scene.
I have “RessourceMenu” Variable in my “BuildMenu” class and once I create a Building, it get’s passed down to the Building.
Builiding then is Supposed to Update the first Label of “RessourceMenu” every time a timer runs out. BUT I have 2 Overlapping Labels now? I am pretty sure my whole “RessourceMenu” is getting copied and drawn a second time.