I’m working on a 3D project using the add-on “Phantom Camera” (which is not important for the question I’m asking).
I wanted to know if it was possible to make the Path Follow progress attribute head to the location where he would be the nearest to a certain node (in my case the player)
I’m trying to do that, so I can place a child node to the path follow node which the camera can look at.
Thanks (and sorry for my english, it’s not my mother tongue) !
If you are using a Path3D it is definitely possible!
var path = $Path3D
var player = $player
var cam = $camera
func _process(delta: float) -> void:
var player_pos = player.global_transform.origin
var cam_pos = cam.global_transform.origin
var p = path.curve.get_closest_point(path.to_local(player_pos))
#just set the position
cam.global_transform.origin = path.global_transform.origin + p
#or using delta for smooth movement :)
cam.global_transform.origin += ((path.global_transform.origin + p) - cam_pos) * (delta*5)