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Attention | Topic was automatically imported from the old Question2Answer platform. |
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Asked By | Eric Ellingson |
I have an entity that needs to follow a path, and so I have my level tree as follow:
> Node2D
> YSort
> Player
> OtherNode
> AnotherNode
> Path2D
> PathFollow2D
> Sprite
where the PathFollow2D
is the root node of another scene that holds all the nodes for a certain entity, and has been instanced as a child of Path2D
. However, this doesn’t seem to play well with the YSort. What I would like is for it to act as if it was just another node/entity nested under YSort, but just have it follow a certain path.