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I have an entity that needs to follow a path, and so I have my level tree as follow:
PathFollow2D is the root node of another scene that holds all the nodes for a certain entity, and has been instanced as a child of
Path2D. However, this doesn’t seem to play well with the YSort. What I would like is for it to act as if it was just another node/entity nested under YSort, but just have it follow a certain path.