|Attention||Topic was automatically imported from the old Question2Answer platform.|
|Asked By||Eric Ellingson|
I have an entity that needs to follow a path, and so I have my level tree as follow:
> Node2D > YSort > Player > OtherNode > AnotherNode > Path2D > PathFollow2D > Sprite
PathFollow2D is the root node of another scene that holds all the nodes for a certain entity, and has been instanced as a child of
Path2D. However, this doesn’t seem to play well with the YSort. What I would like is for it to act as if it was just another node/entity nested under YSort, but just have it follow a certain path.