Pathing code isnt working because "Standalone lambas cannot be accessed"?

Godot Version

Godot Ver 4

Question

I have a Path3d connected to a PathFollow3D connected to a bird model. I am just trying to get a bird to fly in a circle the bird is a .glb file if that changes things. Here is the code I got off a youtube tutorial but its running into errors:
extends Node3D

func _ready() → void:
$Path3D/PathFollow3D/Bird.moving = true
$Path3D/PathFollow3D/Bird.move_speed = 1.0

func _physics_process(delta: float) -> void:
	const move_speed := 4.0
	%PathFollow3D.process += move_speed * delta

The error message is:
Error at (8, 1): Standalone lambdas cannot be accessed. COnsider assigning it to a variablle.

Please help!

Un-indent the func _physics_process() block

Thank you my error message disappeared