Godot Version 4.6.1
Anyway to force the SteamDeck to set it’s GPU clock?
I am having a hard time getting the SteamDeck to correctly set its GPU clock fast enough to support my game. The game is running about 20-30 FPS as the SteamDeck is setting the GPU to 200-300Mhz. If I manually set it to 500-600Mhz, the game locks in at 60 FPS. I suspect this is due to peaky GPU load as I am doing enemy flocking in a compute shader. If the GPU is running fast enough the data is consistently ready to return to the CPU and every thing is fine, but when the SteamDeck auto turns it down, then its causing the CPU to hang waiting for the data (I suspect).
Anyone dealt with this before? I know users can just manually fix this, but that feels like a bad experence, and some users will not know to do so.