Performance drop

Godot v 4.2.1

I’ve been using Godot lately, and first few days it’s doing fine. Im making a game and already have a map and a character movement and then I accidentally put to much 3d object and it can’t make it above 5 fps when I run it. I already delete most of the object and still can’t go above 5 fps, any idea why? My hardware is not to low end so why doesn’t the performance improve?

Could be code issue too.

Look at the profiler tab it will tell you

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