Performance Issue after Hardware Switch.

Godot Version

Godot 4.5

Question

So first starting with my game I had a 60hz monitor and my game ran perfectly fine with no problems whatsoever, but I just recently had a switch to 144hz, and I ran my game and there was consistent jitters. I thought maybe it had to do something with my game file so I made a test project with the default movement, and the frame drops and jitters was still persisting.

If anybody has had a similar problem and fixed PLEASE let me know what you did.

What happens if you set physics tick to 144 as well?

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I found the solution, I needed to turn on physics interpolation and turn off vsync. Knowing that was the solution. Do you have any idea what the problem was?

The problem is likely discrepancy between rendered frame rate and physics ticks rate. Disabling vsync may not be the most optimal solution as you could end up rendering more frames than you actually need.

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