Godot Version
v4.4.1
Question
The game that I’m making requires a small room to be filled with a lot of equipment(switches,buttons,gauges), It’s probably hitting the 5000 mark, luckily many of them doesn’t require to have shadows and isn’t a physics object, just static meshes that can rotate, scale.
The issue is that even tho i turned off cast shadows and GI Mode and put them on a different layer because they don’t need shadows, the visual profiler spikes really high when more light instances are enabled.
This is confusing because if i remove the many equipment the shadow casting goes back to normal values and the performance returns, but what shadows when it doesn’t cast any? I need a really efficient way to handle large amount of small object, I can’t make them into a single mesh because each needs to be interactable.
What do you guys recommend?
Thanks