Hi everyone!
I’ve been tinkering away on Godot since November 2023; and I thought I should start getting involved with the community a bit.
Here’s my little passion project:
[What is PiN?]
A hand-drawn 2D action platformer with light combat.
Run through each level, collect medals and restore peace to each biome by defeating the ruling Daemon.
Currently, I’m working on it solo (definitely not for the entire thing).
[Features]
-Single Player campaign
-Core levels, challenge levels, special levels and boss levels. Core levels move the story beat forward. Challenge levels will test you based on what mechanics you’ve learned so far. Special levels are one-off, unique levels with different gameplay mechanics. Boss levels… I mean…
-Time trials with Ghosts (upload your own level’s race ghost and download others’ to beat them)
-Player progression system - Your combos, scores, medals collected and levels completed net you XP. Gain enough XP to earn “tags”. Tags are perks that you can equip (one max) to alter your gameplay. (Think spare health orb in a pinch, float while falling, prevent sliding while wall-sliding, temporary speed-boost)
Edit: Newest stuff right below!
As of March 17th, you can Wishlist on Steam! (and try the first demo)
Cover - Finally finished this bad boy. Will probably update it as time goes on.
Title Screen
Opening Cutscene
New Character Portrait HUDs
Assets in general have levelled up (guess which one came first
)
LOTS more to share.. but you can try it yourself with the Steam demo soon (whenever the review is over!
End of Newest Stuff!
Edit: Playable build out today!
Stills:
Making sure he looks expressive:
Quick look at combat:
Trailer for the demo:
New rim-lights for better visibility (finally!):
More acrobatic flow and animations:




















