Interesting. While I don’t totally oppose AI, I suggest not using it in the final work. Most platforms (like Steam and Itch) need you to disclose AI use, and consumers end up judging the game by that. Something as big as that may cause backlash.
I am very glad for you how steadily and consistently the game expands! Very good job!
At 2:40, when you zoom out to give the player more context during the platforming part: that’s great and you should do that more often. This helps establish a clear separation between Runner vs. Platformer. Especially a few seconds later, when PiN has to move zig-zag to the left and right again this would certainly help.
Also, consider moving the tutorial messages and dialogues closer to PiN or center.
Awesome work as usual! Gotta warn you that some sound effects are a tiny bit too loud and prevent you from being fully immersed in the atmospheric sounds. The coin collect is one such sound - it’s a bit annoying honestly. Consider pitch variation and a less jarring sound, because the rest of the sounds are really amazing and they’re getting overshadowed.
Don’t forget to connect your new socials! Link Discord in YT, and vice versa - free traffic to both!
Yeah you’re absolutely right - there are definitely some sound effects that are wayy too loud; and I was about to defend the orb collect sound but…. the pitch change isn’t even there. Damn.
I must have accidentally turned the effect off in the bus and not realised.
Love me some eyes emoji Try typing ;eyes; but replace the semicolons with colons. Anyway, that dev footage looks so high-quality that you could totally make shorts/devlogs out of it! Bit of voiceover and an engaging script can build a big following on YT Shorts and convert into wishlists/sales.