Pivots or the equivalent

Godot Version

4.5b6

Question

In a lot of game engines I’ve used in the past, every one of them had the ability to create a pivot and manipulate as you would a 3D object. While Godot does not specifically call this a pivot, I was wondering what does it call pivots?

Are they pointmeshes? or are they placeholdermeshes?

I require the use of unseen pivots or pivot-like in my project.

It would help to understand what you are trying to do, but I think this is what you’re asking for.

Isn’t it simply a Node3D that you need?
Just an invisible point in space that you can transform?

For transforms that cannot support hierarchy there is also RemoteTransform3D that overrides the transform of an assigned target node.

3 Likes

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.