Pixel art muddy, nearest set

Godot Version

v4.3

Question

When added to a sprite 3d the pixel art on the sprite (and everywhere else the image is used) gets muddy. I already have it set to nearest on the sprite and the project settings. It’s also not blurry like when its set to nearest, its like it adds more pixels to the sprite.


Is there any settings that can fix this?

When a texture is used in 3D the Import settings change to VRamCompressed, you can change it’s Import settings to “High Quality” or a lossless format like VRamUncompressed

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