Godot Version
4.3 stable (macOS)
Question
Hi, I have this issue which I am struggling with. In my new project, when moving sprites, they will jitter/jump which looks quite glitchy.
Here is a video of the issue:
Despite the way I am moving the item I have the same issue.
For example for the cards I am using simple tween:
var tween = get_tree().create_tween();
tween.tween_property(draggable_node, 'global_position', node_original_global_position, 5)
For the characters I am using move_and_slide
I have tried to see the similar issues and:
- played a bit with settings especially rendering, making sure all is set to “nearest”
- tried to change scaling
- tried to use callback_method to make sure each x,y is not a fractional
But still the same issue. I think there needs to be something wring with project settings as I have similar project with same sprites and it doesn’t jitter. I tried to compare settings one by one between those, but I all seems to be setup same