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I need help to make Pixel art water with physics for my 2d game, and it needs to work with a player character, can you help. I use a kinematic body 2d for my player character.
This question is way to vague to answer properly. Is it a top-down game or a sidescroller? Which part of physics do you want to emulate? Should the player be slowed down? Should the player sink? Do you want the water to be displaced? Or are you just interested in a visual indication of e.g. droplets or foam?
njamster | 2020-02-24 12:19