Pixel Issues with Sprite3D Node in Godot 4.2

Godot Version

v4.2.stable.official [46dc27791]

Question

Hi everyone, I’m working with Godot 4.2 and have come across a puzzling issue with the Sprite3D node. Despite using different image sizes, I’m noticing unwanted pixels rendered at the top of my sprites. This happens even when the image dimensions perfectly match the sprite size. I’ve attached an image for reference (let’s not focus on the test texture). Has anyone else encountered this? Any advice on how to resolve it would be greatly appreciated. Thank you!