Godot Version
4.6.3
Question
I added light to my pixel game and it ended up blurry for some reason, even though the texture looks fine when used on a sprite. Please tell me what to do. On the left is the texture on the point light, on the right on the sprite.
Set texture filtering to βNearestβ.
Already, look at the texture on the right, it is smooth, like when βNearestβ is turned on, it is the point light that blurs it for some reason
Are you using Compatibility render mode? AFAIK, Compatibility will always use linear filtering for light textures.
If thatβs the case and you canβt change the render mode, it might be easier to use a Sprite2D with a BLEND_MODE_ADD CanvasItemMaterial instead of a PointLight2D.