Pixelart sprite looks bad when on an angle

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:bust_in_silhouette: Asked By Oliver_Ruszkai

I wanted to make a Pixelart game, where a character goes up a mountain. I wandted to use a Rigidbody for this. But when the character is on an angle it looks really bad. Is there any way to fix this?

What if you drew a sprite for various angles, and instead of rotating the sprite itself, you use the appropriate sprite you drew for the current angle?

godot_dev_ | 2023-01-06 16:38