Godot Version
Godot 4.5
Question
Hey everyone,
we’re currently running into an issue with pixelated UI icons in Godot 4, and after quite a bit of testing we’re a bit stuck.
We have UI icons that look fine when viewed at full size / zoomed in, but become noticeably pixelated when scaled down in the UI, zooming out in the editor, and during runtime at smaller sizes. So the issue seems to appear mainly during downscaling / zooming out, not at native resolution.
We’ve tried different formats (PNG, SVG), adjusted import settings like compression (VRAM compressed, lossless / uncompressed), filter (linear, nearest, the latter looked worse as expected), and mipmaps turned on / off. These didn’t result in any significant improvement.
We also considered whether this could be related to how the original assets were created (different tools exporting slightly different anti-aliasing), but since the issue is strongly tied to zoom/scaling, I suspect it’s more on the rendering side.
Here are the relevant project settings:
- 2D anti-aliasing: Disabled
- Stretch mode: canvas_items
- Snap controls to pixels: Enabled
As we don’t seem to find a solution, we’d like some of your input. Thanks in advance!
Example Icon:


